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Grab Your Deck / Trick reference

Skateboarding tricks list

From the pop alone to a Mother Flip. The Grab Your Deck catalog brings together 80 named tricks and 11 holds, with the cards, rotations, and chips behind each one.

Family
Tier

91 of 91 named tricks & holds

/01

Ollies

4

Ollie

the pop alone

Cards: Ollie

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
0

Basic

0 chips

Nollie

Also: Nollie Ollie

an ollie popped off the nose

Cards: Ollie, from nollie

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
0

Basic

0 chips

Fakie Ollie

an ollie rolling backwards

Cards: Ollie, from fakie

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
0

Basic

0 chips

Switch Ollie

an ollie in the other stance

Cards: Ollie, from switch

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
0

Basic

0 chips

/02

Flips

6

Kickflip

Also: Flip

the board rolls once, kicked off the toe edge

Cards: Kickflip

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
+1

Basic

0 chips

Double Kickflip

Also: Double Flip

two kickflip rotations

Cards: Kickflip ×2

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
+2

Staple

1 chips

Triple Kickflip

Also: Triple Flip

three kickflip rotations

Cards: Kickflip ×3

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
+3

Climbs: Quadruple Kickflip …

Core

2 chips

Heelflip

Also: Heel

the board rolls once the other way, kicked off the heel

Cards: Heelflip

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
-1

Basic

0 chips

Double Heelflip

Also: Double Heel

two heelflip rotations

Cards: Heelflip ×2

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
-2

Staple

1 chips

Triple Heelflip

Also: Triple Heel

three heelflip rotations

Cards: Heelflip ×3

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
-3

Climbs: Quadruple Heelflip …

Core

2 chips

/03

Shove-its

7

Shove-it

Also: Pop Shove-it, Shuv, Backside Shove-it, BS Shove-it

the board turns 180 backside under the rider

Cards: Shove-it

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
0
Board roll (turns)
0

Basic

0 chips

360 Shove-it

Also: 360 Pop Shove-it, 3-Shove, Backside 360 Shove-it

a backside 360 shove-it

Cards: Shove-it ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
0
Board roll (turns)
0

Staple

1 chips

540 Shove-it

Also: 540 Pop Shove-it

a backside 540 shove-it

Cards: Shove-it ×3

Rotation details
Board yaw (turns)
+1.5
Rider spin (turns)
0
Board roll (turns)
0

Core

2 chips

720 Shove-it

Also: 720 Pop Shove-it

a backside 720 shove-it

Cards: Shove-it ×4

Rotation details
Board yaw (turns)
+2
Rider spin (turns)
0
Board roll (turns)
0

Climbs: 900 Shove-it …

Tech

3 chips

Frontside Shove-it

Also: F/S Shove-it, Frontside Pop Shove-it, FS Shove-it

the board turns 180 frontside under the rider

Cards: F/S Shove-it

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
0
Board roll (turns)
0

Basic

0 chips

Frontside 360 Shove-it

Also: 360 Frontside Shove-it, F/S 360 Shove-it

a frontside 360 shove-it

Cards: F/S Shove-it ×2

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
0
Board roll (turns)
0

Core

2 chips

Frontside 540 Shove-it

Also: 540 Frontside Shove-it

a frontside 540 shove-it

Cards: F/S Shove-it ×3

Rotation details
Board yaw (turns)
-1.5
Rider spin (turns)
0
Board roll (turns)
0

Climbs: Frontside 720 Shove-it …

Tech

3 chips

/04

Spins

6

180 Spin

Also: Frontside 180, FS 180, Frontside 180 Ollie

the rider turns 180 frontside, chest first, carrying the board

Cards: 180 Spin

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
-0.5
Board roll (turns)
0

Basic

0 chips

Backside 180

Also: BS 180, Backside 180 Ollie

the rider turns 180 backside, back first, carrying the board

Cards: BS 180 Spin*

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
+0.5
Board roll (turns)
0

Basic

0 chips

360 Spin

Also: Frontside 360, FS 360

the rider turns a full 360 frontside

Cards: 180 Spin ×2

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
-1
Board roll (turns)
0

Staple

1 chips

Backside 360

Also: BS 360

the rider turns a full 360 backside

Cards: BS 180 Spin* ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+1
Board roll (turns)
0

Staple

1 chips

540 Spin

Also: Frontside 540, FS 540

one and a half turns frontside

Cards: 180 Spin ×3

Rotation details
Board yaw (turns)
-1.5
Rider spin (turns)
-1.5
Board roll (turns)
0

Climbs: 720 Spin …

Core

2 chips

Backside 540

Also: BS 540

one and a half turns backside

Cards: BS 180 Spin* ×3

Rotation details
Board yaw (turns)
+1.5
Rider spin (turns)
+1.5
Board roll (turns)
0

Climbs: Backside 720 …

Core

2 chips

/05

Varials

8

Varial Kickflip

Also: Varial Flip, Kickflip Shuv

a kickflip and a backside 180 shove-it

Cards: Kickflip, Shove-it

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
0
Board roll (turns)
+1

Staple

1 chips

Nightmare Flip

Also: Varial Double Flip, Double Varial Kickflip

a double kickflip and a backside 180 shove-it

Cards: Kickflip ×2, Shove-it

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
0
Board roll (turns)
+2

Climbs: Triple Varial Kickflip …

Tech

3 chips

Hardflip

Also: Hard Flip

a kickflip and a frontside 180 shove-it: the board goes up between the legs

Cards: Kickflip, F/S Shove-it

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
0
Board roll (turns)
+1

Core

2 chips

Double Hardflip

a double kickflip and a frontside 180 shove-it

Cards: Kickflip ×2, F/S Shove-it

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
0
Board roll (turns)
+2

Climbs: Triple Hardflip …

Tech

3 chips

Varial Heelflip

Also: Varial Heel, Heelflip Shuv

a heelflip and a frontside 180 shove-it

Cards: Heelflip, F/S Shove-it

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
0
Board roll (turns)
-1

Staple

1 chips

Daydream Flip

Also: Varial Double Heelflip, Double Varial Heelflip

a double heelflip and a frontside 180 shove-it

Cards: Heelflip ×2, F/S Shove-it

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
0
Board roll (turns)
-2

Climbs: Triple Varial Heelflip …

Tech

3 chips

Inward Heelflip

Also: Inward Heel

a heelflip and a backside 180 shove-it

Cards: Heelflip, Shove-it

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
0
Board roll (turns)
-1

Core

2 chips

Double Inward Heelflip

Also: Inward Double Heelflip, Inward Double Heel

a double heelflip and a backside 180 shove-it

Cards: Heelflip ×2, Shove-it

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
0
Board roll (turns)
-2

Climbs: Triple Inward Heelflip …

Tech

3 chips

/06

Tres and Lasers

10

Tre Flip

Also: 360 Flip, 3 Flip, Tre

a kickflip and a backside 360 shove-it

Cards: Kickflip, Shove-it ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
0
Board roll (turns)
+1

Core

2 chips

Double Tre Flip

Also: Double 360 Flip, Double Tre, 360 Double Flip

a double kickflip and a backside 360 shove-it

Cards: Kickflip ×2, Shove-it ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
0
Board roll (turns)
+2

Pro

4 chips

Triple Tre Flip

Also: Triple 360 Flip, 360 Triple Flip

a triple kickflip and a backside 360 shove-it

Cards: Kickflip ×3, Shove-it ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
0
Board roll (turns)
+3

Climbs: Quadruple Tre Flip …

Hammer

6 chips

360 Hardflip

Also: 360 Hard Flip

a kickflip and a frontside 360 shove-it

Cards: Kickflip, F/S Shove-it ×2

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
0
Board roll (turns)
+1

Climbs: Double 360 Hardflip, 540 Hardflip …

Tech

3 chips

540 Flip

Also: 540 Kickflip

a kickflip and a backside 540 shove-it

Cards: Kickflip, Shove-it ×3

Rotation details
Board yaw (turns)
+1.5
Rider spin (turns)
0
Board roll (turns)
+1

Climbs: Double 540 Flip, 720 Flip …

Pro

4 chips

Laser Flip

Also: Laser, 360 Heel, 360 Varial Heelflip

a heelflip and a frontside 360 shove-it

Cards: Heelflip, F/S Shove-it ×2

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
0
Board roll (turns)
-1

Tech

3 chips

Double Laser Flip

Also: Double Laser

a double heelflip and a frontside 360 shove-it

Cards: Heelflip ×2, F/S Shove-it ×2

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
0
Board roll (turns)
-2

Climbs: Triple Laser Flip …

Pro

4 chips

360 Inward Heelflip

Also: 360 Inward Heel

a heelflip and a backside 360 shove-it

Cards: Heelflip, Shove-it ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
0
Board roll (turns)
-1

Climbs: 540 Inward Heelflip …

Tech

3 chips

Double 360 Inward Heelflip

Also: 360 Inward Double Heel

a double heelflip and a backside 360 shove-it

Cards: Heelflip ×2, Shove-it ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
0
Board roll (turns)
-2

Climbs: Triple 360 Inward Heelflip, Double 540 Inward Heelflip …

Pro

4 chips

540 Laser Flip

Game-coined name

a heelflip and a frontside 540 shove-it (the laser family's ladder starts here)

Cards: Heelflip, F/S Shove-it ×3

Rotation details
Board yaw (turns)
-1.5
Rider spin (turns)
0
Board roll (turns)
-1

Climbs: Double 540 Laser Flip, 720 Laser Flip …

Pro

4 chips

/07

Spin Flips

8

Frontside Flip

Also: Frontside Kickflip, Frontside 180 Kickflip, FS Flip, 180 Kickflip

a kickflip inside a frontside 180

Cards: Kickflip, 180 Spin

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
-0.5
Board roll (turns)
+1

Climbs: Frontside Double Flip …

Staple

1 chips

Backside Flip

Also: Backside Kickflip, Backside 180 Kickflip, BS Flip

a kickflip inside a backside 180

Cards: Kickflip, BS 180 Spin*

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
+0.5
Board roll (turns)
+1

Climbs: Backside Double Flip …

Staple

1 chips

Frontside Heelflip

Also: Frontside 180 Heelflip, FS Heelflip, FS Heel, 180 Heelflip

a heelflip inside a frontside 180

Cards: Heelflip, 180 Spin

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
-0.5
Board roll (turns)
-1

Climbs: Frontside Double Heelflip …

Staple

1 chips

Backside Heelflip

Also: Backside 180 Heelflip, BS Heelflip, BS Heel

a heelflip inside a backside 180

Cards: Heelflip, BS 180 Spin*

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
+0.5
Board roll (turns)
-1

Climbs: Backside Double Heelflip …

Staple

1 chips

360 Spin Kickflip

Also: Frontside 360 Kickflip, Frontside 360 Flip

a kickflip inside a frontside 360 (a bare "360 Flip" is the tre)

Cards: Kickflip, 180 Spin ×2

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
-1
Board roll (turns)
+1

Climbs: 360 Spin Double Kickflip, 540 Spin Kickflip …

Core

2 chips

Backside 360 Kickflip

Also: Backside 360 Flip

a kickflip inside a backside 360

Cards: Kickflip, BS 180 Spin* ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+1
Board roll (turns)
+1

Climbs: Backside 360 Double Kickflip, Backside 540 Kickflip …

Core

2 chips

360 Spin Heelflip

Also: Frontside 360 Heelflip

a heelflip inside a frontside 360

Cards: Heelflip, 180 Spin ×2

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
-1
Board roll (turns)
-1

Climbs: 360 Spin Double Heelflip, 540 Spin Heelflip …

Core

2 chips

Backside 360 Heelflip

a heelflip inside a backside 360

Cards: Heelflip, BS 180 Spin* ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+1
Board roll (turns)
-1

Climbs: Backside 360 Double Heelflip, Backside 540 Heelflip …

Core

2 chips

/08

Bigspins

11

Bigspin

Also: Backside Bigspin

the board turns 360 backside while the rider turns 180 backside

Cards: Shove-it, BS 180 Spin*

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+0.5
Board roll (turns)
0

Staple

1 chips

Frontside Bigspin

Also: FS Bigspin

the board turns 360 frontside while the rider turns 180 frontside

Cards: F/S Shove-it, 180 Spin

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
-0.5
Board roll (turns)
0

Core

2 chips

Biggerspin

Also: 540 Bigspin

the board turns 540 backside while the rider turns 180 backside

Cards: Shove-it ×2, BS 180 Spin*

Rotation details
Board yaw (turns)
+1.5
Rider spin (turns)
+0.5
Board roll (turns)
0

Tech

3 chips

Gazelle

Also: Gazelle Spin, 360 Bigspin

the board turns 540 backside while the rider turns 360 backside

Cards: Shove-it, BS 180 Spin* ×2

Rotation details
Board yaw (turns)
+1.5
Rider spin (turns)
+1
Board roll (turns)
0

Tech

3 chips

Anti-Bigspin

the board turns 360 backside while the rider turns 180 frontside, against it

Cards: Shove-it ×3, 180 Spin

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
-0.5
Board roll (turns)
0

Tech

3 chips

Bigspin Flip

Also: Bigflip, Bigspin Kickflip, Backside Bigspin Flip

a bigspin with a kickflip: a tre flip inside a backside 180

Cards: Kickflip, Shove-it, BS 180 Spin*

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+0.5
Board roll (turns)
+1

Climbs: Bigspin Double Flip …

Core

2 chips

Frontside Bigspin Flip

Also: Frontside Bigflip

a frontside bigspin with a kickflip

Cards: Kickflip, F/S Shove-it, 180 Spin

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
-0.5
Board roll (turns)
+1

Climbs: Frontside Bigspin Double Flip …

Tech

3 chips

Bigspin Heelflip

Also: Big Heel, Frontside Bigspin Heelflip, FS Bigspin Heel

a laser flip inside a frontside 180 (said bare, a bigspin heelflip is the frontside one)

Cards: Heelflip, F/S Shove-it, 180 Spin

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
-0.5
Board roll (turns)
-1

Climbs: Bigspin Double Heelflip …

Tech

3 chips

Backside Bigspin Heelflip

Also: Big Inward Heel

a 360 inward heelflip inside a backside 180

Cards: Heelflip, Shove-it, BS 180 Spin*

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+0.5
Board roll (turns)
-1

Climbs: Backside Bigspin Double Heelflip …

Tech

3 chips

Biggerflip

Also: Biggerspin Flip

a biggerspin with a kickflip: a 540 flip inside a 180

Cards: Kickflip, Shove-it ×2, BS 180 Spin*

Rotation details
Board yaw (turns)
+1.5
Rider spin (turns)
+0.5
Board roll (turns)
+1

Climbs: Biggerspin Double Flip …

Pro

4 chips

Gazelle Flip

Also: 360 Bigspin Kickflip

a gazelle with a kickflip

Cards: Kickflip, Shove-it, BS 180 Spin* ×2

Rotation details
Board yaw (turns)
+1.5
Rider spin (turns)
+1
Board roll (turns)
+1

Climbs: Double Gazelle Flip …

Pro

4 chips

/09

Body Varials

4

Frontside Body Varial

Also: FS Body Varial

the rider turns 180 frontside while the board stays put

Cards: Shove-it, 180 Spin

Rotation details
Board yaw (turns)
0
Rider spin (turns)
-0.5
Board roll (turns)
0

Staple

1 chips

Backside Body Varial

Also: BS Body Varial, Body Varial

the rider turns 180 backside while the board stays put

Cards: F/S Shove-it, BS 180 Spin*

Rotation details
Board yaw (turns)
0
Rider spin (turns)
+0.5
Board roll (turns)
0

Staple

1 chips

Kickflip Body Varial

Also: Frontside Body Varial Flip

a kickflip while the rider turns 180 frontside and the board doesn't turn

Cards: Kickflip, Shove-it, 180 Spin

Rotation details
Board yaw (turns)
0
Rider spin (turns)
-0.5
Board roll (turns)
+1

Core

2 chips

Disco Flip

Also: Heelflip Body Varial

a heelflip while the rider turns 180 backside and the board doesn't turn

Cards: Heelflip, F/S Shove-it, BS 180 Spin*

Rotation details
Board yaw (turns)
0
Rider spin (turns)
+0.5
Board roll (turns)
-1

Core

2 chips

/10

Twisted

6

Twisted Flip

a varial kickflip (the board 180 backside) while the rider turns 180 frontside

Cards: Kickflip, Shove-it ×2, 180 Spin

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
-0.5
Board roll (turns)
+1

Tech

3 chips

Twisted Heelflip

Game-coined name

a varial heelflip (the board 180 frontside) while the rider turns 180 backside

Cards: Heelflip, F/S Shove-it ×2, BS 180 Spin*

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
+0.5
Board roll (turns)
-1

Pro

4 chips

Frightmare Flip

Also: Frightmare

a nightmare flip while the rider turns 180 frontside

Cards: Kickflip ×2, Shove-it ×2, 180 Spin

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
-0.5
Board roll (turns)
+2

Hammer

6 chips

Grape Flip

a hardflip (the board 180 frontside) inside a frontside 360

Cards: Kickflip, Shove-it, 180 Spin ×2

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
-1
Board roll (turns)
+1

Pro

4 chips

Diamond Flip

a hardflip (the board 180 frontside) inside a backside 360

Cards: Kickflip, F/S Shove-it ×3, BS 180 Spin* ×2

Rotation details
Board yaw (turns)
-0.5
Rider spin (turns)
+1
Board roll (turns)
+1

Hammer

6 chips

Mother Flip

a tre flip (the board 360 backside) while the rider turns 360 frontside

Cards: Kickflip, Shove-it ×4, 180 Spin ×2

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
-1
Board roll (turns)
+1

Hammer

6 chips

/11

Cabs and Nollies

9

Half Cab

Also: Half Caballerial, Fakie Backside 180

a backside 180 rolling fakie

Cards: BS 180 Spin*, from fakie

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
+0.5
Board roll (turns)
0

Staple

1 chips

Full Cab

Also: Caballerial, Cab, Fakie Backside 360

a backside 360 rolling fakie

Cards: BS 180 Spin* ×2, from fakie

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+1
Board roll (turns)
0

Core

2 chips

Half Cab Flip

Also: Half Cab Kickflip

a kickflip inside a half cab

Cards: Kickflip, BS 180 Spin*, from fakie

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
+0.5
Board roll (turns)
+1

Climbs: Half Cab Double Flip …

Core

2 chips

Full Cab Flip

Also: Cab Flip

a kickflip inside a full cab

Cards: Kickflip, BS 180 Spin* ×2, from fakie

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+1
Board roll (turns)
+1

Climbs: Full Cab Double Flip …

Tech

3 chips

Half Cab Heelflip

a heelflip inside a half cab

Cards: Heelflip, BS 180 Spin*, from fakie

Rotation details
Board yaw (turns)
+0.5
Rider spin (turns)
+0.5
Board roll (turns)
-1

Climbs: Half Cab Double Heelflip …

Core

2 chips

Full Cab Heelflip

a heelflip inside a full cab

Cards: Heelflip, BS 180 Spin* ×2, from fakie

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+1
Board roll (turns)
-1

Climbs: Full Cab Double Heelflip …

Tech

3 chips

Rick Flip

Also: Howard Heel, Fakie Bigspin Heelflip

a bigspin heelflip rolling fakie

Cards: Heelflip, F/S Shove-it, 180 Spin, from fakie

Rotation details
Board yaw (turns)
-1
Rider spin (turns)
-0.5
Board roll (turns)
-1

Pro

4 chips

Helipop

Also: Nollie Backside 360

a backside 360 popped off the nose

Cards: BS 180 Spin* ×2, from nollie

Rotation details
Board yaw (turns)
+1
Rider spin (turns)
+1
Board roll (turns)
0

Core

2 chips

Ghetto Bird

a nollie hardflip with a late backside 180: the board ends where it started

Cards: Kickflip, F/S Shove-it, BS 180 Spin*, from nollie

Rotation details
Board yaw (turns)
0
Rider spin (turns)
+0.5
Board roll (turns)
+1

Tech

3 chips

/12

Grabs

12

Kickflip Indy

a kickflip caught into an indy

Cards: Kickflip, Indy

Rotation details
Board yaw (turns)
0
Rider spin (turns)
0
Board roll (turns)
+1

Staple

1 chips

Indy

Also: Indy Grab

Hold

the back hand on the toe edge, between the feet

Hold details
Hold
center.toe.back

Staple

1 chips

Mute

Also: Mute Grab, Weddle

Hold

the front hand on the toe edge, between the feet

Hold details
Hold
center.toe.front

Staple

1 chips

Melon

Also: Melancholy, Melon Grab

Hold

the front hand on the heel edge, between the feet

Hold details
Hold
center.heel.front

Staple

1 chips

Stalefish

Also: Roastbeef, Stalefish Grab

Hold

the back hand on the heel edge (reaching behind the back leg; between the legs it is a Roastbeef)

Hold details
Hold
center.heel.back

Staple

1 chips

Nosegrab

Also: Nose Grab

Hold

the front hand on the nose

Hold details
Hold
nose.front

Staple

1 chips

Crail

Also: Crail Grab

Hold

the back hand reaches past the front foot to the nose, toe edge

Hold details
Hold
nose.toe.back

Staple

1 chips

Nuclear

Also: Nuclear Grab

Hold

the back hand reaches past the front foot to the nose, heel edge

Hold details
Hold
nose.heel.back

Staple

1 chips

Tailgrab

Also: Tail Grab

Hold

the back hand on the tail

Hold details
Hold
tail.back

Staple

1 chips

Seatbelt

Also: Seatbelt Grab

Hold

the front hand reaches across the body to the tail

Hold details
Hold
tail.front

Staple

1 chips

Nose-Tail Grab

Also: Cannonball, Nose Tail Grab

Hold

the front hand on the nose and the back hand on the tail (the whole move: the Supergrab)

Hold details
Hold
nose.front+tail.back

Core

2 chips

Crossed Nose-Tail Grab

HoldGame-coined name

the back hand on the nose and the front hand on the tail, arms crossed

Hold details
Hold
nose.toe.back+tail.front

Core

2 chips

Waiting entries (31)

These entries are marked “waiting” in the game catalog. They are separate from the named tricks and holds above; no release timing is specified.

Flips

  • Impossible

    the pitch channel (the board end over end)

  • Dolphin Flip

    the pitch channel (the board end over end)

Spins

  • McTwist

    the rider upside down

Bigspins

  • Plasma Spin

    the pitch channel (the board end over end)

Grabs

  • Method

    a hold's tweak

  • Japan

    a hold's tweak

  • Frontside Air

    the air's direction on a ramp

  • Slob

    the air's direction on a ramp

  • Lien Air

    the air's direction on a ramp

  • Stiffy

    a leg off its spot (boned, crossed)

  • Nosebone

    a leg off its spot (boned, crossed)

  • Crossbone

    a leg off its spot (boned, crossed)

  • Madonna

    a foot off the board

  • Judo Air

    a foot off the board

  • Airwalk

    a foot off the board

  • Christ Air

    a foot off the board

  • Benihana

    a foot off the board

  • Rocket Air

    two hands at one end of the board

Manuals

  • Manual

    waits for the ground suits

  • Nose Manual

    waits for the ground suits

Grinds and Slides

  • 50-50 Grind

    waits for the ground suits

  • 5-0 Grind

    waits for the ground suits

  • Nosegrind

    waits for the ground suits

  • Crooked Grind

    waits for the ground suits

  • Smith Grind

    waits for the ground suits

  • Feeble Grind

    waits for the ground suits

  • Boardslide

    waits for the ground suits

  • Lipslide

    waits for the ground suits

  • Noseslide

    waits for the ground suits

  • Tailslide

    waits for the ground suits

  • Bluntslide

    waits for the ground suits

How tricks become combos

The cards describe the pieces of a trick. Kickflip + two Shove-its makes a Tre Flip; Heelflip + two F/S Shove-its makes a Laser Flip. Spin cards turn the rider as well as the board, while fakie and nollie entries specify the starting stance.

Land it or bail

Every run ends with the same call skaters make at the spot: bank what you've got, or keep rolling for one more card while the board starts to wobble. Land it and the points are yours. Bail and you lose the line.

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